Future-Proofing: How to Responsibly Create AI, AR and VR Content For Kids
October 28, 2020 @ 8:00 pm
Jumpstart your knowledge about the next areas of content development for kids: immersive experiences that blend real world environments with computer generated virtual objects and characters. A few years ago, Pokemon Go introduced millions of kids to augmented reality games. But what is on the horizon now? How are creative entrepreneurs mixing immersive technology, storytelling, and play to create the next media content for kids? Beyond just idea generation, these new media forms have implications for kids and families connected to privacy, data-collection, child development, and media literacy skill building.
Sherri Hope Culver
Director, Center for Media and Information Literacy
Sherri serves as vice-chair of the UNESCO Global Media and Information Literacy Alliance (formerly GAPMIL) and regularly presents internationally on media literacy and children’s media topics. Sherri’s publications include authoring a chapter in the latest edition of “20 Questions about Youth and the Media” and co-author of the “State of Media Literacy” report published by the National Association for Media Literacy Education. She is the producer and host of the popular podcast “Kids Talk Media”.
Consultant – Story | Tech | Engagement
Erin Reilly is an entrepreneur, educator and strategist with 20 years of experience inventing new approaches, products, services and experiences about storytelling, engagement and learning through emergent technology. Erin is Past Board President of NAMLE (National Association for Media Literacy Education), and is ex-officio of the Executive Committee of the Academy of Television Arts & Sciences Interactive Media Peer Group, as well as serves on advisory boards, such as Disney Junior Education and PBS newly launched Hero Elementary and Emmy-award winning Sci Girls.
Founder and CEO
Thinker-Tinker | Octobo